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Wiggul - a maze, space & capture game in 1

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Wiggul

from FD Games
Wiggul lets you choose what game you're playing. Capture your opponent's pieces or go for a line of your own. Whichever you choose you have to Wiggul your way through the obstacles.
Wiggul was previously known as Squiggle but that name was snaffled for a Yorkshire toy; so we sold them a game and changed our name.
£12 +p&p
- board, rules, pieces & e-mail support


See also:


links to Acorn Publisher website ...

Wiggul board game
designed by John Cartmell
using RISC OS software (ArtWorks)

Wiggul is a game for two.

Wiggul your way through
to capture or display.

Wiggul
Wiggul (also previously known as Squiggle) was conceived as an update for our Kasam game. We had originally intended to simply change the colours of Kasam but tests showed that other styles of game could be included and were much appreciated.
Wiggul includes the escort capture style of Kasam (taken from Maldon) but uses a hexagonal version (like Hexagon). the additional aspects of the game is that winning can be by position (getting 5 pieces in a line). Added to all that is the maze-like background of the game.
Wiggul's gestation was a touch unfortunate. It languished for a few months whilst Fleur Designs were involved in a (finally abortive) enterprise and then had to be released in a rush. In the process we produced rules for an earlier (and smaller) test version of Wiggul. We're not sure if any copies of the game were sold with the wrong (v 1) rules but, just in case, the necessary amendments are given below. The game also suffered from a loss that we incurred and has had to be re-designed.
The problems we've had with Wiggul may be good news for our customers. Out of the nightmares we have:
produced a new, and better, version of Wiggul;
incorporated customer ideas far earlier than otherwise;
produced improved graphics; and
we've even decided to re-release a new version of Kasam, closer in game-design to the original, and this will be released sometime in 2003.


Wiggul is a game for 2 players.

Rule Changes

They aren't exactly rule chages - more these are the real rules. If you bought a copy of the game in the last week of November, 2001 then it's possible you received rules for a different (trial) version of the game. Contact us about receiving a new printed set of rules but in the meantime read the changes given as follows:

The Game
The object of the game is to be the first to achieve a straight line of 5 pieces occupying similarly coloured spaces or capture 4 of your opponent's pieces leaving her unable to win.

Recovering pieces [this section was omitted]
A player who achieves a straight line of 4 pieces occupying similarly coloured spaces can recover a previously captured piece by immediately returning all 4 pieces to their starting positions (together with the recovered piece). A player claiming this must previously have had at least one piece captured and have at least 5 empty starting positions. This tactic is likely to be used by a player who has only 4 pieces left (and is unable to produce a winning line of 5 pieces) but may be used by any player who has one or more unrecovered pieces and the tactic may be used as often as required.

These 'changes' are included in v1.1 of the rules.

As Wiggul is a new game we particularly welcome feedback from anyone with ideas for improving the game and for alternative rules. e-mail with any help you may be able to give us.



Board Changes

The board was re-designed following loss of the original design. The new version was released early in 2002.



Frequently Asked Questions

All covered above.



Send us an e-mail to order Wiggul for £12 plus p&p (£3 in UK) or to comment on the game / ask for clarification of the rules. If you own a copy of Wiggul (or Squiggle) and haven't e-mailed before then please quote the unique number on your Wiggul board. See also - other single-board games, and:
  • Four Square - a 3rd Millennium (level 1) Game that uses any number of boards and players;
    and two Games from History -
  • Krikos - circular chess boards
  • Rithmomachia - the game for philosophers
September 2002

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Please contact the publisher for permission to use extracts from this site.